The player chooses one of up to six playable characters to control as the PC. Some skills also have level restrictions. When the player levels up, they receive 'skill points' to increase the power of skills. Skills exist in this game, but they do not behave like skills in other Fallout games. Unlike other Fallout games, however, the values are constant for each character rather than customizable. These seven attributes are assigned numeric values and govern most interactions in the game. There are 50 distinct zones of varying size in Brotherhood of Steel.īrotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system.
Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games.